Thursday, July 5, 2012

A Mini Diablo 3 Wizard Leveling Tutorial

Thankfully, when it comes the ultra powerful and durable barbarian, leveling to 60 in document time really should be a breeze!Some of the barbarian’s key characteristics are immediately visible from the character choice display screen. They are clearly great, greatly-muscled beings who seem to be ready for struggle at a moment’s recognize. Barbarians are masters of shut-quarter beat who dominate the battlefield with their massive strength, mighty armor and devastating weapons. The good thing is for them, Diablo three would seem to supply them very a little bit of action!Regarding weapons and armor, barbarians in Diablo three will be capable to use major A person-Handed Mighty Weapons, Two-Handed Mighty Weapons, as well as Mighty Belts.I will address shouts in significantly additional detail in a long term publish, but essentially shouts offer buffs to allies, de-buffs to enemies. Their shouts make the barbarian class a relatively worthy addition to any team shopping to mow down enemies on their quest to higher ranges or you have to use Diablo 3 Exploits. For this justification, the barbarian course positive aspects from a participate in-model that moves efficiently from an individual team of enemies to the following. As formidable as they are quickly, with as many fabulous defensive skills as they have offense capabilities, the barbarian is with no need of a doubt an extraordinarily practical choice for swiftly Diablo three leveling to stage sixty!

Heaven, Hell, and Sanctuary (the "Earth" of Diablo). The most important plot of Diablo two was to defeat the demons from Hell which experienced invaded Sanctuary.The explanation it experienced to be hidden from Heaven was that a great many of the angels thought to be Sanctuary to be an abomination and desired to ruin it. When this occurred, the earth of Sanctuary was exposed to Heaven for the earliest time, revealing to the vengeful Archangels Sanctuary’s existence.If you are imagining this is just speculation, there is a particular idea which absolutely confirms the fact that we will fight angels in Diablo 3 Bots. You can now get gear which minimizes the total of damage you take from Holy assaults. Renegade angels and demons who grew worn out of the eternal war involving Large Heavens and Burning Hells built Sanctuary, a realm for their offspring, the Nephalem. Diablo now 100 % free from his imprisonment, went on to free his brothers, Baal and Mephisto. A prophecy foretold that at the time the worldstone is wrecked it will break open up the gates of Hell unleashing the forces of the Burning Hells in spite of this the invasion never ever occurred which induced Deckard Cain to look for an reply.

Fantastic Friday was the day on which Jesus died. Most of the Christians do fasting by evading the ingestion of fish, meat, wine and egg. With Ash Sunday start off the Lenten fasting and the preparations for Easter Sunday start one particular week prior to its arrival with Palm Sunday. On Effective Friday there are no flowers and decorations in the churches. Mourners donning black cloths and holding an image of Jesus Christ transfer in procession and a ritual burial will take location.He preached almost everyone not to give struggling to some others but to ease and comfort other individuals through when is good friday . It teaches absolutely everyone to really like and loathe none. Really good Friday is regarded as a commemoration of the crucification and loss of life of the son of God Jesus Christ on a cross for alleged blasphemy of clearing to be the son of God, a blasphemy against his father who actually sent him to provide his word to mankind and train them the way to get back to his kingdom. But no an individual has reflected on the principal situations. Also Mary Magdalene could not figure out him it was not the physical entire body that Thomas implemented to touch his wound . Easter was the time that Christ, dead by incarnating into the planet of subject lifeless to all those in Divine realm – resurrection from the marketplace of make a difference and headed again to his father. In the very same way, everyone that leave the earth back again to paradise has resurrected from the society of subject.

Wednesday, July 4, 2012

Diablo 3 lacks end-game content', admits Blizzard


In a rather shocking statement, a Blizzard rep took to the game's official forums to admit that the dungeon crawler's end-game has failed to keep players engaged as long as expected, and that although it's working on improvements, extra content that provides "what we would expect out of a proper end-game" is still "a ways out".

Here's the statement in full, with the last paragraph being a follow-up post:

"We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already).

"Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.

"We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

"Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that."

Blizzard has been in the wars lately. Yesterday, it issued a statement denying claims that it's banning Diablo 3 players for running the game on Linux.

Blizzard: Diablo 3's Endgame is "Not There Right Now"


So you've slogged your way through Hell. You've pounded your head against the wall that is Diablo 3's Inferno difficulty, finally breaking through to the other side. Now what? As you may have noticed, there's not much of an endgame outside of the everlasting loot hunt. Well guess what? Blizzard has noticed too. On the official Diablo 3 forums, Community Manager Bashiok had this to say: "There needs to be something else that keeps people engaged, and we know it's not there right now."

We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

Well, this all seems rather damning. At best, it seems that Blizzard greatly miscalculated how much time people would actually be spending looking for items and killing bosses. At worst, they were aware that they were shipping without a whole lot of endgame content and went ahead with releasing it anyway. Granted, this is coming from a Community Manager at Blizzard, not from the developers themselves, but it's certainly an interesting statement coming from a Blizzard insider.

4 Things That Really Annoy Me About Diablo 3


Last week we talked about Diablo 3, and some of the amazing things that I love about it. This week, I am going to have to dip my toe into the dark side. After all, as much as I love the game, and will continue to play it, there are some pretty serious issues that need to be addressed. I intended to write one article and fill it with both love and hate, but it turned out I loved too much about the game. Is the same true for the things I hate?

Blizzard issued a patch for the game a little over a week ago that fixed some things, and made some things worse. I was hoping that after the patch I could completely cancel the “things I hate” article, and everything would be perfect, but sadly, that is not the case. In fact, the patch actually created a completely new entry on my hate list.


Overpowered Mob Affix Combinations
For those who do not play Diablo 3, affixes are modifications that will spawn on the harder enemies in the game. They give them special abilities that make them more difficult. For example, you may encounter a mob with fast, invulnerable minions, mortar, shielding and some other affix.


Blizzard has admitted that some of these are overpowered, and they plan to patch them, but for now, they can be a royal pain. For example, shielding happens too frequently, and lasts too long, making these enemies a real problem. Enemies who have minions that you cannot hurt have the same health as enemies with minions that you can. This needs to be changed because the invulnerable minions absorb so much of the damage.

Legendary drops are not necessarily meant to be the most powerful items in the game. They are meant to enhance the lore and be fun, but they should also be useable, and other than a select few, most are utter garbage that no high level character would ever use.

Repair costs
Before the patch, I could have said the repair costs are too low. There was almost no punishment for death. You would respawn until your gear breaks and pay a paltry sum to get it fixed. Blizzard realized that this was a problem, and they addressed it by raising costs tenfold. This is just ridiculous. There are times when I will meet up with a couple of the bad mob affixes I mentioned earlier and die a couple of times. That run will lose most of its profit because of how much it costs to fix my gear.


I think an increase of four or five times the previous cost would have been reasonable, but as it stands, I think Blizzard went a little overboard, and until they decide to lower it a little (they have mentioned that it is a possibility) this will continue to be one of the things I hate.

Public Games
A public game is great when you are under geared and need help getting through a part in hell or nightmare, but in inferno (the hardest difficulty), most people who join your game do not belong there, and they just end up holding you back. For whatever, the option to kick them is always unavailable, and if you already have five stacks of Nephalem Valor, you are stuck carrying this person through the game.


All I want is to be able to kick someone out of the room who does not belong. If I am working on act 2, and a person comes in and is getting one hit killed by everything that moves, that just is not fun, and I want to be able to remove them from my game and get someone who actually belongs there.

Conclusion
Diablo 3 is a fantastic game, and the casual player might not even notice any of these issues. However, as you progress and eventually reach level 60, they will become an issue for you. None of them are enough to make me want to stop playing the game, (I am 150 hours deep at this point) but they are certainly worth taking note of.

Thankfully, it is the modern era of video games, and these issues can (and probably will) be addressed with a patch.

In the end, between the things I love and the things I hate, the love wins. If you are a fan of video games, you should at least give Diablo 3 a chance.  Let us know what you think in the comments below.

Blizzard wants your Diablo 3 Magic Find feedback



Diablo III players have had a few weeks to get to level 60, and Blizzard's recent patch to smooth over some of the difficulty hikes has made sure that more adventurers than ever can hack and slash their way through Inferno, the game's ultimate difficulty level and best source of loot. Players have discovered that it's efficient to keep a second set of gear in their bags loaded up with Magic Find, the stat that boosts your chance to find rare items, and swap to it when Elite/Champion packs or bosses are at low health. Unlike WoW, loot is calculated when a creature dies, not when it spawns, thus allowing players to benefit both from the good stats on their main gear and the MF on the gear they switch to.

Blizzard considered this an unintended but allowable way to play; now that the method is well known out in the wild, though, players are feeling forced into playing this way, and the devs know it. To that end, they've announced that they're working on a solution to the gear swapping problem and explained a few of the choices they're mulling over, replete with pros and cons for each.

And they want your feedback! Comment on the blog post with your thoughts and which change you'd personally like to see. Keep in mind, though, that regardless of which change is made, the devs are planning to boost MF for everyone so that no one feels penalized by whichever change makes it to launch.

Full blog post and link, after the break.

Tuesday, July 3, 2012

Diablo 3 Item Calculator App Assists Players Appraising Loot (iPhone)


Diablo 3 is a game centered around the idea of finding, selling and buying unique items that enhance the strength of your characters. One of the most common complaints from Diablo 3 players is how difficult it is to determine the value of an item. The values for an item are not only randomly generated, but are too difficult to appraise on the fly. Our app is the only app that assists players in appraising the quality of loot (i.e. item) by calculating the hard-to-calculate maximum value possible for each attribute.

Features

  • Up-to-date information on Magic & Rare Items
  • Data is constantly being updated
  • Extremely EASY and QUICK to use
  • Can be used offline


Example Statistics

  • Strength, Dexterity, Intelligence, Vitality (FREE)
  • Magic Find, +Resists, +Damage, +Life, Class Buffs, Sockets, +Armor, % Chance to Knockback/etc, +XP, +Gold, +Attack Speed, Life Steal/Regen, Damage Reduction, Thorns, +Block, and so much MORE with the premium upgrade


Premium Features include
Gain access to over hundreds of affixes and know each items max possible values. Get the edge on the Auction House!





One of the primary focuses for the app is to deliver a great interface that is not only easy to use but extremely quick to use – requiring only a few taps and/or a swipe. If you are interested, watch the DEMO on youTube or read more about it on the Facebook page. Diablo 3 Item Calculator (FREE, $1 unlocks premium attributes) should be on sale this Thursday, June 28, 2012 on the iTunes Appstore.

Because of the large amount of fake software attempting to help Diablo 3 players, more information on the app is being hosted through a Facebook page. Follow this link to see more.

Player 'completes' Diablo III video game



To make the task harder, Kripparrian used the game's "hard core" setting which left little room for error.

The achievement has been confirmed by the game's developer, Blizzard .

The hugely popular Diablo III game casts players in the role of a hero who has to save the mythical world of Sanctuary from a demonic invasion.

Kripparrian made this job as hard as possible by playing the game's Inferno mode which makes in-game enemies much tougher.

In addition, he used a "hard core" character. This meant that, if the character died once, the game would be over. He also got in-game help from another player called Krippi.

The final fight against Diablo, the ultimate boss in the game, took about 25 minutes and Kripparrian was jubilant once it was done.

The achievement was completed prior to the application of the latest patch for the game which makes monsters easier to kill.

"With this patch, the bosses, the mobs, they become easier," he said in the video of the kill. "We didn't want to beat it that way. We wanted to beat the game when it was hard, at the hardest point possible. So it was a race against time."

One of Blizzard's community managers confirmed the achievement soon after and offered congratulations via Twitter.

via BBC